Technology & ELLs: Digital Citizenship & Screen Time

The following resources offer students, parents, and educators tipsand activities for managing media and discussing digital citizenship.Many of the resources are available in Spanish and other languages.

See also, Technology Safety for English Language Learners.

Research and Reports

Digital Citizenship in School

This section includes guidelines about "digital citizenship," a topic covering online behavior, strategies for evaluating online content, and school technology policies.

Common Sense Media: Digital Literacy and Citizenship Curriculum

Common Sense Media offers this free Digital Literacy and Citizenship Curriculum to help educators empower their students and their school communities to be safe, responsible, and savvy as they navigate this fast-paced digital world.

Edutopia: Digital Resource Round-up

Check out Edutopia's collection of articles, videos, and resources on cyberbullying, netiquette, and internet safety.


Screen Time & Talking About Technology

This section offers parents and educators tips for managing media in school and at home, including discussions about screen time and what is age and developmentally appropriate.

Growing Readers Articles & Blog Posts

These bilingual articles from Colorín Colorado and Reading Rockets offer parent tips on using technology with children, including ideas for reading and writing.

Classroom Activities from KidsHealth: Managing Media and Screen Time

With video games at home, computers at school, and TVs just about everywhere, screens are hard to get away from. These discussion questions and activities from KidsHealth.org will help your students understand how and why to limit their screen time and how to choose active alternatives to sitting in front of screens.

Parent Tips: Children and Media

PBS Parents offers bilingual tips and strategies for raising children in a digital age. Tips are organized by age (pre-school, grade school, pre-teens, and teens) and include topics such as TV & Movies, Computers, Video Games, Advertising, Cyberbulling,and Mobile Apps.